Honor Items Changes, BlizzCon Tournament, Fan Arts, Daily Blue2009-08-14 00:00:00/>Trap Mastery will not be linked to Explosive Shot
It won't be, no worries. (src)
Bestial Wrath bug fix in the next build
We've actually fixed that bestial wrath bug recently, should be in the next build. (src)
Pets base health
We still are working on bumping the base health of the pets up. (src)
Lock and Load currently bugged
It isn't 100%, its more around 2/4/6% on periodic damage from Serpent Sting. Its proc chance is in the ballpark of Shadow Trance (Nightfall) for Warlocks, though 2% higher (since Nightfall is 4%).
Seems like a tooltip bug.
Edit: Nm, seems like its
really bugged. (src)
Paladin
Retribution expected benchmark
Ret should be as close to the top as anyone else. Our buckets at this point are basically DPS, Tanks, Healers. When the tank and healer are doing dps, it's even closer.
You may be a couple hundred dps lower than a pure dps class (hunter, mage, warlock, rogue) but for most players, the numbers will be close enough that a raid with a good Retadin and an okay rogue will see Ret on top.
This is a change in philosophy from the BC era, where we would engineer hybrid classes to be 25% to 30% and sometimes much lower than dps classes. (src)
Priest
Twisted Faith
As for Twisted Faith*, it increases damage if the target has Shadow Word: Pain not "mind flay" already on it. That's a typo. (src)
Reason behind Fade changes
We did notice that getting random healing aggro was annoying as a Priest (on new mobs that aggro), which is why we changed Fade to drop all aggro while its up. (src)
Rogue
Combat tree to get a damage buff
We're looking into pumping the damage up in Combat, still. (src)
Shaman
Riptide will see additional changes
We have a lot of work to do still on Riptide....